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QuanSystem

Our services

Real-Time Apps and Multiplayer Systems

Real-time apps with SignalR and WebSocket: live matchmaking, multiplayer games, chat, instant notifications and live tracking. LingOnline is ours.

In some apps even seconds are too long: a duel where two players see the same word at the same moment, a dashboard that updates the moment data changes, a chat message that lands instantly. LingOnline — our real-time multiplayer word game — runs on exactly this infrastructure.

With SignalR, WebSocket and Redis we build systems that manage many concurrent connections and resume a session where it left off when a connection drops. Matchmaking, leaderboards, rooms and live chat are proven experience for us.

What we deliver

  • Real-time back end based on SignalR / WebSocket
  • Player matchmaking, rooms and leaderboards
  • Live chat and instant notifications
  • Live location and status tracking
  • Load testing and horizontal scaling

Where it helps

  • 1 Multiplayer mobile games and competitions
  • 2 Live classrooms and interactive learning apps
  • 3 Live order and appointment status tracking
  • 4 Live dashboards and operations screens

Frequently asked questions

How many concurrent users can it handle?

The architecture scales horizontally; capacity grows as servers are added. We load-test against your target user count and report the results.

What happens if the connection drops?

The client reconnects automatically and the session continues where it left off; missed events are delivered in order.

Get a free quote for your project

Describe what you want to build in a few sentences. A developer will get back to you within one business day.

[email protected] @quantum.system