Our services
Real-Time Apps and Multiplayer Systems
Real-time apps with SignalR and WebSocket: live matchmaking, multiplayer games, chat, instant notifications and live tracking. LingOnline is ours.
In some apps even seconds are too long: a duel where two players see the same word at the same moment, a dashboard that updates the moment data changes, a chat message that lands instantly. LingOnline — our real-time multiplayer word game — runs on exactly this infrastructure.
With SignalR, WebSocket and Redis we build systems that manage many concurrent connections and resume a session where it left off when a connection drops. Matchmaking, leaderboards, rooms and live chat are proven experience for us.
What we deliver
- Real-time back end based on SignalR / WebSocket
- Player matchmaking, rooms and leaderboards
- Live chat and instant notifications
- Live location and status tracking
- Load testing and horizontal scaling
Where it helps
- 1 Multiplayer mobile games and competitions
- 2 Live classrooms and interactive learning apps
- 3 Live order and appointment status tracking
- 4 Live dashboards and operations screens
Frequently asked questions
How many concurrent users can it handle?
The architecture scales horizontally; capacity grows as servers are added. We load-test against your target user count and report the results.
What happens if the connection drops?
The client reconnects automatically and the session continues where it left off; missed events are delivered in order.
Get a free quote for your project
Describe what you want to build in a few sentences. A developer will get back to you within one business day.
[email protected] @quantum.system